![]() ![]() In the image above, both John and his enemy are planning to shoot each other. Bithell Games/Good Shepherd Entertainment Landing an attack interrupts an enemy’s actions. This is usually your way to avoid taking damage. Most enemies (everyone except bosses) will be interrupted if you hit them with an attack before they hit you - and John tends to be quicker than his enemies. Interrupt your enemies with careful timing The action itself - punching or shooting - is the pink bar. Most things require preparation - like aiming or winding up to punch. (Movement doesn’t have a card, so it just shows up in the timeline.) The card that pops up when you hover over an action shows the steps involved. A breakdown of the timing of an action appears on the card that pops up. For example, moving one hex takes 0.4 seconds, and punching someone takes 1.5 seconds. When you’re considering your next option, the option you’re hovering over and the time it takes to perform show up in John’s timeline. The topmost one (or the only one if there are no enemies around) is John’s. There’s a timeline at the top of the screen. Timing is everything The timeline at the top of the screen shows John’s previous actions to the left of the zero, and his current and planned actions to the right. Every action costs time, so you’re constantly weighing what you can do against how long it will take - and what your enemies might do to you while you’re otherwise occupied. You’re considering your next move and its repercussions. Think of John Wick Hex like a board (or tabletop) game. Letting yourself get outnumbered is a sure way to die. It’s about his (and your) methodical planning and decision-making. It’s not about speed and dazzling movement. In this John Wick simulator, you’re planning the moves and choreographing the action. In John Wick movies, all you see is the action. John Wick Hex isn’t an action game, so don’t play it like one We’ve played several hours of the game, and below we’ll walk you through what we learned so you can jump right into being the boogeyman and putting bullets into bad(der) guys. And in John Wick Hex, you’re the surgeon wielding him. It’s his cold, calculating, methodical decisions about how and when to shoot his gun. Shooting guns isn’t what makes John Wick the Baba Yaga. Think of John Wick Hex as an “inside John Wick’s mind” simulator.Īny hired thug can shoot a gun.
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